Hi,I cannot seem to figure out how to evenly space vertices along an edge without deformation. When i use the "space" function with Loop Tools I get unexpected results, the mesh is deformed and is unable to keep its direction. In Blender this action is very straightforward, when you select an edge and use the space…
After I failed having some manual level design experiments, I decided to create a procedural level generator. At the same time I made a complete list of 3d assets, currently not showcased in the video. If you have an idea on how this game / level design should be for this game, let me know! https://youtu.be/u-hQcO8nylY
1.1) Yes. With some padding. It's not a bad idea to leave some free space for possible future changes. Obviously not that much, but I've often come to regret it when I left no space at all. Since not all parts of the car will change with different paint jobs, you probably could add three more paintjobs (if that's about…
Why is this in the animation section of the forum? The focus of the reel is modeling and texturing, which would belong in 3D Art Showcase & Critiques. (Mods? @slipsius ?) A few things I see: + Deadpool diorama is fun! The chibi look is entertaining and well-executed. + Cool sharp & flowing forms on the Batmobile. + Good…
The graphics of your front page just aren't working, I agree with the above folks that they are muddy and detract from the focus of showcasing your work. I think it would be better to go for a more simple website approach and focus more time on your artwork. It's more important that your website be neutral and easy to…
Finally sharing my latest personal project. An environment for use in a real time game engine, rendered in Unreal 4. https://www.artstation.com/artwork/18a9lK Everything was created by myself, apart from some of the decals and textures that were sourced from the internet/other projects. MidJorney was used to generate the…
To get feedback on your work, the best thing is to make a Topic in one of the Showcase sections (2D, 3D, or Animation) and embed images you want feedback on. This "waywo" Topic is really just a way to get the word out about your current works in progress. For feedback, it helps to make a new Topic. <3
From a portfolio point of view, if you have plans to work with real-time environments and/or models (games): add asset breakdowns. These should include for example, wireframe renders, texture map renders, etc. This will help showcase that you can create production-ready models and not just good looking still renders.
Job Title: Animator Ideal Candidate: Animator who understands the video game 3D pipeline inside-and-out and thrives in a small team environment. An individual contributor with strong written communication skills and ability to self-manage and stay productive while working from home. Location: Anywhere. Fully remote…