Howdy. I'm looking to hire somebody to make a 3d model of the main character for an indie game that I'm developing and to rig it so that I can animate it myself for whatever purposes necessary. I'd like to stylize the character with a cel-shaded look to make it look more cartoon or anime-esc, which is the style I'm going…
Character artists with technical skills are generally more in demand than character artists without. But... more people want to be character artists that there are openings for character artists, so in general it's a saturated field. Especially in game development. If you're interested in the technical end of things, I…
All these (up) share the same 1024x2048 texture and material. (For the screenshots I used 2 cause I wanted to have some POM on some of the pieces, but it made some others look broken) The ceiling and floor tiles. The flytrap is around 300 verts. The leaves were at first just planes,now there's 4 faces in each but I think…
I just found a very useful silent tutorial for the basics that helped out a lot but is there a website where people share their shader creations with it? It is still quite complex and the examples they made with the editor I'm sure took a long time to configure, it would be impossible for a newbie.
Hello folks, I recently downloaded Max 2012 student license and I got a weird problem. Sorry I am a newb and I don't know how to get around (yet) ^^ In my viewport I get weird shading when I am using meshsmooth. I think my geometry is okay, but the smoothings is weird anyways... Maybe you can help me out! I attached my…
Hey guys and gals, been a lurker for some time now but that comes to an end today because I have hit a wall and need help understanding my problem. So I am currently trying to bake out a normal map and I am getting strange shading errors. I am using Maya for the models and xNormal for the baking. I should be using an…
Thanks guys ! When this shader will be finished I will released it yes. So a little update on this : Without Color Ramp : With Color Ramp : With Color Ramp and Shadows : Ambient lighting only : I've added ambient term using cubemap ( same technique as valve ). Added ambient scattering ( experimental ). Added AO. ( not sure…
Hello all, I haven been trying to bake a texture in Substance Designer usingZbrush sculpt (HP mesh) and Bakeplane (LP mesh) The problem is thatwhen its bakes and I test for tilling in PS with Filter/Offset 1024 then I'mgetting a shading effect in all 4 regions. Does anybody know what's causing this? Thanks.…
If you do it manually or in a shader you're rendering the polygons twice, keep that in mind. Depending on exactly what you're doing it may make more sense to just model the shape you want.
Awesome self hyperbole... Can't comment on quality but damn if that sort of speak doesn't turn me off. "Shading Techniques is simply THE BEST course on shading and rendering available today. Period."