Dear Polycount members (first post here) im having issues with making new UV sets in 3D coat all my UVWs ( all objects are pre unwrapped in 3Ds max) are on top of one another so its very hard to pick them to apart any other ways? is there a way to pick objects uvws by clickng onthem? thanks in advance David T.
Hi everyone, I'm working on my first-ish UDK environment, and I need help polishing it. I'm having a difficult time getting it to look good and could use any advice you guys have. what I have so far. What I'm working off of. Thanks!
This discussion was created from comments split from: [Continuing] Random Modo Questions. (In the future, if it's a new question, just create a new topic. This will allow you to summarize your question in the title.)
I’m trying to write a script to override the material on a Redshift proxy. I can’t access the proxy material from the proxy rollout. I’m stuck at this point — any help would be appreciated. attach script here: macroScript RS_Proxy_Overdrive category:"Hihead" toolTip:"RS_Proxy_Overdrive" ButtonText:"RS_Proxy_Overdrive"
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If you convert an RGB image to 16 bit and use the eyedropper tool, the info panel still shows the colors as 8-bit, 0 to 255. Any way to get it to show the correct 16-bit value range? I've tried looking at the info panel preferences and didn't see anything useful.
Does anyone know where, if at all, I can set this to always been on by default? Its become a real pain in the ass as whenever I close Maya, or make a new scene it gets turned off.
Hi I have a problem , I could not till long ago when right clicking on the buttons for move or rotate an object open a small window where I could enter manually the input numbers , now I dunno why id doens't work anyore and when I right click nothing appears , may be I changed unvoluntarly something? Can someone help me…
Hi I’m having this annoying problem with polygroups and wondering if anyone can help I’m sculpting bricks on a lighthouse And I’m trying to re set up my poly groups so the side of each brick are in the same group so I can sculpt the edges and add damage I’m having a weird bug and whenever I have one particular polygroup…
The slowdowns I see with that are: a) you need to be constantly aware of your camera position and in which axis you want to move. That always take me a second of thinking, so it loses out of the box.b) with ZXY, I can never hit the right button without looking down at my keyboard. c) actions that don't need to be precise…
Hi I am texturing a model with a single base teture I have created that I applied as a fill layer, then cloned on seams to adjoust seams, but , I have some little rock spots that I would like to differentiate from the base rocky texture I did and use others that I can import, So that the final texture has the base one in…