Hi guys! This is my latest asset, in this project I wanted to practise a hard surface and texturing a little bit, and this is how it finally turned out. Hope you like it, and if you want to know a little bit more about this project and my other stuff, you can visit this Artstation project…
i've put some "real" sketches from my sketchbook on the Famas. No dragons / no tigers / no flames. does it work? ;) thanks for comment http://steamcommunity.com/sharedfiles/filedetails/?id=684146474&searchtext=
This was done just for fun. Basic high poly made in 3DSMax,high poly taken into ZBrush for some of the fine details (speaker areas, scratches), textured in Photoshop. Realtime High Poly Used the Xoliul Shader for the realtime render. If you see anything glaring, let me know.
This is a sculpt I've done to practise face anatomy. It's based on a photo by Karsten Thormaehlen. I'm still unsure about the presentation and post processing, but I'd like to hear some feedbacks before proceeding!
This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea.I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this.Please correct me if i am wrong, i'd love to have this…
Hi All, This is prop I finished lately. Type Geiger Counter DP-66 in google if you would like to see how it looks on photos. Lowpoly in Blender, Highpoly Zbrush, textured in Substance Painter. Any critique about texturing, renders is more than welcome. Thanks in advance!
hey working on the highpoly of this, which i def will lowpoly and texture. (unlike my highpoly sci-fi wall which i just left as a highpoly) heres what i've got so far (i realise that i've got the wooden cross bit at the front too low but sincei have my cannon in a different position thats how it is): this is my refernece…
Hello polycount, for the last few days i have been working on this forklift. As you can see thi is hi poly version, but In a few days i will show you low poly model.