Hello everyone and welcome to the Monthly Noob Challenge for the month of June. Hello everyone, sorry for my absence last month but thank you Poinball for kindly filling in. Well since it's the start of a new Summer, I think it's also time to do some more environment art. Join our Skype group if you want! Add me on Skype…
Inspired by the now famous thread An exercise in modular textures - Scifi lab UDK I am attempting to create an environment with minimal resources. Here are the criteria I am setting for myself: 1 512x512 texture 1 pass shader 1 draw call I am not going to set an upper limit on vertices - I guess it will depend on how far I…
Hello Ladies & gentleman, I wanted to share submission environment for the Artstation wild west challenge. Game Art Environment / Level Art. I did all this with 3Ds Max, Zbrush, Substance. And the environment is being done in Unity 2018. Hope you like it. Here's the finished piece and HQ renders:…
Unfortunately I won't be continuing on this challenge as I've been busy! I just signed up for UE4 and I'm excited to get started on the next challenge so I will be waiting for that to start. Great work so far guys, things are shaping up nicely.
does not sound like a challenge but rather a raw deal. >:) what's the completion rate with these anyway. full cinematic model - even if they wave bundles of money in my face i still struggle with motivation to complete this kind of stuff in the month or two that is usually required. challenges should be fun, not some…
Hi everyone. This thread is for documenting the working in progress of Hum3D car render challenge. And I would like to get feedback and critique from you guys, thank you. So here is my idea...I choose to go for a handpainted, stylized render. I picture a peaceful camping night with bonfire, moonlight and a cartoon car.…
So I wanted to finish up one of the old environments I had started for the Noob Challenge a few months ago. so, fast forwards a few weeks and now I'm nearing completion. Its all done in substance and Unreal. I had my fair share of problems with unreal lightmaps and the substance painter/unreal workflow. my current problem…
Hi guys, I'd like to share the video for my Artstation challenge for "The Journey". I will update this thread with the final story/images and breakdowns over the next week or so. Hope you like it :) Please watch the video for the full effect and have the sound on! https://www.youtube.com/watch?v=1onrExXS0oM Jode
Nice! and good luck with the challenge. I'm familiar with a not too dissimilar conventional subd cage approach that also focuses upon class A optimized surfacing alongside mitigating reflective artifacts which personally as someone interested in automotive workflows was quite an eye opener, it must be said. "Now, the real…
@JordanLeigh: This challenge is still going, at least i'm still working on it. Can't say about next months challenge however. I have at last finished the low poly of this dude. It's sitting at just over 16k polys, without the hair it's at 11k. I plan to bake out all the maps this weekend and then finally start the…