So I wanted to finish up one of the old environments I had started for the Noob Challenge a few months ago. so, fast forwards a few weeks and now I'm nearing completion. Its all done in substance and Unreal. I had my fair share of problems with unreal lightmaps and the substance painter/unreal workflow. my current problem seems to be roughness/spec and a few new lighting errors... if you have any ideas of how to improve the scene then please let me know.
concept is here
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and here is my slightly modified version!
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Replies
way to hit me in the artistic judgement!. lol i just liked the scarab idea, it sort of stuck in my head.
yeah i agree on the floor, i might add something more too it as well. feels too CG ATM.
for the archway, you mean the doors on the sides?
and for the fire light i was just trying to avoid making the light too monotone. will make some changes and see how it looks after that
Thanks a lot for the help