So I wanted to finish up one of the old environments I had started for the Noob Challenge a few months ago. so, fast forwards a few weeks and now I'm nearing completion. Its all done in substance and Unreal. I had my fair share of problems with unreal lightmaps and the substance painter/unreal workflow. my current problem seems to be roughness/spec and a few new lighting errors... if you have any ideas of how to improve the scene then please let me know.
concept is here
and here is my slightly modified version!
Replies
way to hit me in the artistic judgement!. lol i just liked the scarab idea, it sort of stuck in my head.
yeah i agree on the floor, i might add something more too it as well. feels too CG ATM.
for the archway, you mean the doors on the sides?
and for the fire light i was just trying to avoid making the light too monotone. will make some changes and see how it looks after that anyone with anything else to add?
Thanks a lot for the help ill get there eventually!