I'm hoping some of you seasoned Modo users might be helpful with this, since you might have run into this issue when you were starting out... Cut/paste from my post there: Okay, so I'm trying to migrate from Max to Modo 601. I have both Max and Modo set to use meters. My object is 18 cm wide in Max, I export it to Modo…
I thought this would be a fun thing to do with the community. Share a highpoly model that would be fun to polypaint! You must be the creator of the model to share it here. Characters, props, or enviroment pieces work! You'll find that experimental polypainting can be relaxing and therapeutic, as well as an essential way to…
Hey guys, I am trying to learn the Quixel suite and am getting stuck early on. The problem is that my mesh doesn't seem to receive any of DDO's input. I have tried multiple meshes. Here is exactly what I do. 1. Create mesh in Maya. Layout UVs. Triangulate. Export OBJ with all options (including normals) turned on. 2. Open…
Thanks! This is really just for practice/learning new things, but I would like to get in the habit of producing work that would be appropriate for games. Any advice along the lines of polycount for games is much appreciated as I really don't have a "feel" for that yet. Thanks! This actually leads me to some other…
Definitely worth testing - sort of linear version of Substance Designer :) Run into problems with first test: 1. Tried to apply maps on cube exported from 3ds Max (properly UV'd), tested with all different Guruware (gw::OBJ-Exporter) OBJ settings + with or without material or smoothing groups on the mesh. 2. Neither load…
You're probably looking for PolyColorPerVertex You can query each channel and set too. Some sample code. Note this will probably be slow on higher vertex counts: import maya.cmds as cmdssel = cmds.ls(sl=True)start = cmds.timerX()for obj in sel: totalVerts = cmds.polyEvaluate(obj, vertex=True) window =…
Whenever I do a Boolean difference, both my objects disappear. I am doing this in Maya 2014. Normally I'd just give up and multi-cut the details I need but that takes more time than it saves. Especially since this error happens all the time. Here is what I have done to resolve this. >Mesh cleanup with non-manifold and 5…
Do you get anything in the modifier stack? Can you apply an edit poly and do an "unhide all" while in element mode (the unhide all button in the modifier not the scene command). What does it look like if you switch to wireframe mode? What version of max? Is it the latest service pack? What is the viewport set to, nitrous…
here's the specifics of what's happened: I am working between 3DS Max 2015 and Mudbox 2015. I modeled a low res model in Max, threw some crappy 3-second UVW unwrap on it, then took it into Mudbox and did my hi-res sculpting. Then I exported the adjusted level-0 low-res model from mudbox back into Max, and did proper good…
Hey, Here's script I cut from some other one. It's a single button which do an "export selected mesh". Are you able to add to this some code, please ;) ? -export as fbx (has to be changeable in the code) -export without pop up windows! (use the last settings; settings could be changed in the file>export>export as pop up…