@gnoop, it just occurred to me that you've been using them for years in designer, it just doesn't mention it Using max() blend mode to combine heightmaps is exactly the same as using min() on a pair of SDFs that represent the same surfaces. (Invert and rerange to -1:1 to get the SDF) It's mathematically more convenient to…
The texture tiles "mostly" ok by the look of it (i checked in designer) there's a couple of areas where I'd expect to see some sort of spike but nothing that would cause the sort of gap seen in the last image assuming a 1:1 ratio of faces:pixels - unless one of the meshes was rotated relative to the others. I'd put this…
Hey guys! I finally finished some of the tools I had been working on for the last year. Took me longer than expected! I don't have much time these days so I've followed the example of some of my fellow scripters and decided to put them in a pack and sell them. Hopefully this will motivate me to find some time after work…
I hope you guys like it. It's the most ambitious thing I've ever taken on https://youtu.be/q6amkGifYos Features below (I likely forgot many) * Object edit mode: Rotate, translate scale, select entire objects and manipulate their transforms. * Includes real-world unit system for editing absolute position and scale of…
Hi It's that time of the year when students will be asking what sort of theme should they put into their portfolio. So I thought I would come here to ask you guys what sort of portfolio you would love to see, what should be avoided, what you would create if you had a year to do what you wanted? Personally for advice to…
I’m trying to write a script to override the material on a Redshift proxy. I can’t access the proxy material from the proxy rollout. I’m stuck at this point — any help would be appreciated. attach script here: macroScript RS_Proxy_Overdrive category:"Hihead" toolTip:"RS_Proxy_Overdrive" ButtonText:"RS_Proxy_Overdrive"
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I generally DO NOT like using AI to source stuff like this, but as a quick little hint about what you're doing: https://www.google.com/search?q=how+risky+is+it+to+sell+copyrighted+material&oq=how+risky+is+it+to+sell+copyrighted+material&gs_lcrp=EgZjaHJvbWUyBggAEEUYOdIBCTIxMDA3ajBqN6gCALACAA&sourceid=chrome&ie=UTF-8 AI is…
Hi! Nice updates! Thanks for reminding me of the challenge :sweat_smile: @BillyJackman I like personality it got, with the frame looks like it has a grin. If you intended to work on this some more, I think some dynamism/ folds in the hanging scroll would enhance it more. And perhaps some more material definition, so it…
a slight variation or how you simplify the geometry.... --********************************************************************************** fn make_cube_side tmesh fi f1verts f2verts matid smg =
( setface tmesh fi f1verts; setEdgeVis tmesh fi 1 true; setEdgeVis tmesh fi 2 true; setFaceMatID tmesh fi matid;…
My workaround has been to open the UV editor via a shelf button that adds a custom panel next to the UV toolkit. When I want to add something I look up the MEL command for it and add an entry to the list. if (`workspaceControl -exists PixelBUV`) deleteUI PixelBUV; TextureViewWindow; global proc…