A hammer that I'm working on :) A cross post from the "what are you working on"...Plan on taking it into Unity and UDK as practice. Concept: Zbrush: Normals only: Where I'm stopping for the night, 3DS Max screen grab: Would love some critiques on color or the direction of the piece. Color theory isn't my strong suite.
Hi all! I am developing a game at Dare to be Digital. It's an iPad game and we are using the Unity engine. It is set underwater and I am having trouble making convincing god rays. Does anyone have a good technique for making them with 2d planes, instead of dynamic lighting? Thanks in advance, Pookhan
Hello all Below is an escape ship I have started working on and I am wondering how windows are created in game engines. In modo I can just leave the polys in place and set a transparent material for the windows (glass or plastic) but I have no idea how this works in Unity or CE3. Thanks :)
Hello! This is an AK47 I just finished creating (mostly) using Blender and Substance Painter. It has 6970 tris, and I created it especially for use in Unreal and Unity. I just started work on animation, but its not an aspect I know very well, so it will take some time. Hope you like it. model
Looking for work, freelance or on-site. Willing to relocate anywhere. Experienced in High poly and low poly modeling, UV mapping and texturing. Software: 3ds Max Maya Photoshop nDo Crazybump Zbrush Unity Infernal UDK Portfolio:http://rico3d.com/ Email: miguel@rico3d.com 951-796-6545
I started working on this scene probably a couple of weeks ago, but I'm progessing slow due to the fact that I don't have a lot of time to work on it. I was inspired by this image: The environment is rendered in Unity 5. I am open to critiques and suggestions. And here are the props I made so far.
I’m looking for paid freelance or studio opportunities. I’m proficient
in Maya, Motion Builder and Unity and I can rig and animate just about anything
for games. My portfolio and resume are
on Artstation and I have some other examples of my work on
Sketchfab. -Thomas Artstation Portfolio Sketchfab
Hi, We need an animator to create very high quality animations for an adult game. Preferably done in Maya and rigging skills will be a plus. Knowledge of Unity will be looked upon favorably too. Must be over 18. Start ASAP and opportunity for ongoing work. Send an email to j.wilson.dsn@gmail.com. Cheers
A game model i have been working on, have been toying with adding a damage texture in game, think the glow is a bit much but will keep adding details, need to add some decals like id tag etc... This was rendered with 3ds max using mental ray, will add it to unity soon
Hello, we are looking for talented artists and animators to help us create Unity friendly artwork for VR training simulations we are building for clients, as well as AR experiences for promotional purposes. Interested and qualified applicants should email John at:john.sutter@sutter-group.com