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windows in game engines

polycounter lvl 6
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repete polycounter lvl 6
Hello all

Below is an escape ship I have started working on and I am wondering how windows are created in game engines. In modo I can just leave the polys in place and set a transparent material for the windows (glass or plastic) but I have no idea how this works in Unity or CE3.

escapeship_zps15117455.png

Thanks :)

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  • SlyRipper
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    SlyRipper polycounter lvl 6
    Basically works the same. Just give the window are a seperate Material ID and assign a glass material/shader in the engine on that Model. (You need the Mat IDs if you just use one material, otherwise you can just use different material/texture with 2 model parts so just detach the window area and export it as seperate model)
  • repete
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    repete polycounter lvl 6
    Nice one mate :thumbup:

    Never thought it would be as simple as that.

    Cheers:)
    SlyRipper wrote: »
    Basically works the same. Just give the window are a seperate Material ID and assign a glass material/shader in the engine on that Model. (You need the Mat IDs if you just use one material, otherwise you can just use different material/texture with 2 model parts so just detach the window area and export it as seperate model)
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