Hi guys, I think this may be my first post to Polycount ever. I'm trying to bridge the gap between 2D concept art into 3D so I'm struggling with the learning curve as I graduate into texturing. I have learned tons about modeling hi detail in ZBrush. I learned how to retopologize in ZBrush into lo poly models but then…
I'm very new to modelling and have started a project to build some assets for a game. My first set are some gravestones for a cemetery. I'm aiming to keep the models pretty low poly as they are not main components and will not be visited up close. I've created a low poly cross model and a high poly one with chamfered and…
Following the recommendation of members of this community I have begun delving into the rigging and animation process. At this time, I have primarily been rigging and I'm just now starting to make that last little step into animation. I've been collecting tutorials and doing my research online and there are still a few…
Hey guys, So after much forceful hair removal and throwing of teddies into the corner, I thought I'd ask how you guys would approach modeling this particular shape. I've created a rough guideline shape using splines in Max, and am now scratching my head as to how to get this into a workable mesh. I've been staring…
Most recent progress: Original post: Hey guys! It's been entirely too long since I've made a personal piece. I spent a lot of my free time taking courses over the past couple of years, so I figured it's time to put that new knowledge into practice by making a character! I'll be trying out the Zbrush sculpt to hand-painted…
My other thread is intended to post WIPs and sketches/speedsculpts; this thread, however, is for my completely finished pieces! The best of these will be going into my demo reel in the future (target goal is February to have my demo reel up and ready) Even though these are finished, I still would greatly appreciate any and…
Hello everyone here at polycount. For awhile now I've only looked at the amazing pieces here in these forums. Now, I can finally present the begins of my own. It is a great place to get brutal honest criticism and I hope none of you hold back. I am a student and have only begun the large exploration of creating complete…
Hi all! I'm seeking some advice for my workflow... I have a project I am getting started on that involves modeling an island. I have plenty of reference material for how I want this island to look, such as top-down drawings of the specific shape and size of the island as well as landscape features and several buildings,…
Counter pick tool which will guide you to pick the proper hero in Dota 2 draft. Application for assistance selecting counter heroes and bunches in Dota 2. Description of the best counter picks for each hero. Perfect for either beginners and for serious teams. Features: - only the main hard anti picks and mega bunches; -…
Hey Polycount posting my final year project. What I intend to do is to create a piece of environment art that has life in it, not just another Sci Fi hallway, I want a player to walk into the apartment and know what kind of person lives there before they have had chance to see them. I have taken some concept art from…