Hey Bruno! this is coming along pretty well. I love the idea, I think it's very original and blends great with Lee ^^ Here's some comments :) - Your timing is really great, I love the variety on your footsteps and your poses read well - great job! - I like how the character moves from left to right, but I think you should…
Environment Concept: -This is the concept that the scene will be referenced to for layout and composition, but for some areas are going to be changed to fit the Overwatch style and for personal preference as I try to develop this environment. Another round of cuts and this time its they are official. The Full scene is…
Some of that is true for a couple of areas, however we make sure to work with the designers to help alleviate those issues as much as possible. All of the interiors on the mout training sites have different colored sections/interiors per side. The tunnels in redline are divided by side as well. One side is metal tunnels…
Finally got some progress on this thing! I finished up the world landscape illustration. I plan to use this as sort of the front page of this particular project, to kind of set the the mood and tone of the other portfolio pieces. I've been hammering at this image for awhile, and there are still some parts I'm not 100%…
I don't think its necessary to list what High School you went to in your Resume, and that you're Food Safe...plus you might want to revise the look of your website, and size of your demo reel. You list Adobe After Effects in your known software, yet your demo reel is around 80mb as a quicktime file, which makes me assume…
Experiment G52: I am creating a surreal monster which will be animatable. I will create an idle animation for it which will be used for the turntable. The general storyline for this character is it is an experimental creature made by a mad scientist. It is meant to be an animal which can exist in the wild. The crank for…
...as in a Submarine. I had an idea for a UE Master Material for vehicle panels, which became rubber tiles, which became a whole submarine. Possibly because I've been getting back into the Ace Combat franchise, and big floating/flying things are cool. I'll be updating this post on AS up until it's finished with (in one way…
Hey guys, I have some general questions about UV mapping I couldn't find an answer to or wanted to be sure, so maybe you can help me with some: 1. When you overlap the shells to make better use of the space, how would you bake? Would it be better to delete one the part of the object with the overlaped shells so it would…
I will offset repeating tiny small parts on U or V 1 in UV space, enlarge them a bit to give them enough texture resolution without compromising too much texel density of rest of the bike. Will avoid UV symmetry on big body parts as its fairly a simple form and lets say you want to add dirt and grime all over even with Tri…
Maybe you could look at games with dynamic and bulky characters like Darksiders. Well generally we don't really see the armor stretching or interpenetrations because the action is fast, but I remember for exemple in Dragon Age, when some characters talked, their head were just going through the armor and it really sucks,…