very true, iconography is on the way, im still trying to tackle how to start and where to place all the large pieces (like defining symbols and statues and the pillar designs... etc) this is in a very infantile stage and I posted to maybe get some advice with..well.. things that would help me out lol. apologies for the…
You have a lot of polys that don't add to the overall form of the model. I understand that the engines now can handle more but theres no need to go overboard. Looking at your wireframe, things that stand out to me are for example the thighs where you could collapse some of those edges together and still retain the same…
Hello, I'm creating a bake for this muzzle device that I'm working on, but I encountered an issue. Here is the mesh in full: And this is a closer look at the problem I'm having. It looks like my low-poly mesh cannot support the curvature of the high-poly mesh. At the points where the mesh is closest to the high-poly there…
Hello, i've been lurking polycount for a long time. I've recently moved over to 3ds max, the modelling principles are pretty much the same as any other 3D package but I can't get the references right. If I use the background image option then the images don't align and there seems to be no way to adjust them. If I use…
Lead User Interface Designer WE ARE REVOLUTIONIZING ENTERTAINMENT! Have you got the passion and talent to lead the User Experience team for web and mobile applications at the next great publisher of online games and entertainment? Have you turned product ideas into exceptional applications for e-commerce sites, games, or…
So I'm using 3ds max and I've always had trouble with the normals looking wonky on my meshes when I bake out the normals from a high poly mesh. I know that the cause of it is from the smoothing groups in the low poly mesh. I usually set the entire mesh to 1 smoothing group or auto smooth, but it doesn't always work. I…
Hmm Plyc, maybe you should re-read the first post then ? Kevin himself does post his stuff, shows his wireframes and explains his process. The point is not about 'negating community' ; It's just that, when someone posts a picture of an amazing mechanical piece, complete with wireframes and even a short explanation of how…
@TAN Hmmmm is it for a comic? It should be a character that originated from a comic or animated show based on comics e.g. Harley Quinn. Whos the character? @DavidCruz Ya I like making female characters Ive mad male characters at work so lol its the Ladies for my portfolio lol, Double check your proportions to these: Also…
Personally, I like to give each project a page of its own - I was actually a bit confused when the x-wing appeared after I clicked on the chair. At the very least, clicking on the chair should move to the correct part of the props page. The wireframe views are also a bit confusing - at least to me. There are two x-wing…
100x better man! Now its just straight Boom! your folio. The lighbox stuff was fine for me this morning. Last nite was a bit slow. But tbh i dont use it anyway - i just rightclick open in new window. As i like to be browsing while a set of images load! Your model breakdown is missing 1 thing - A wireframe for the Asset.…