Here is some ideas I am thinking about for this.... Kinda basic spell types. Just what came to mind 1st. Still thinking if I should get more unique or just start working on 2 of them. I think some might be a little over the top though.... I know we are not suppose to animate the spheres but a force spell should push things…
Set up your own post-process chain to edit and drive post fx in your scene. Editing this via the UT_Postprocess chain will give you these effects on all your other maps since It's local based in your UDK folder. Setting up your own chain (right click in package, create postprocess chain) will allow you to set up post fx…
The lack of keys seems worrisome to me, but it all depends on how the driver works with the game. For example...let's say your playing WoW...and you go from pushing buttons on the keyboard to cast spells to the chat bar. Will the driver know that you mad the switch automatically and switch the spell keys to characters, or…
No, you're is a combination of you are. "for your service." would not work with "for you are service". As it is, I said spell checker. FAIL B) http://www.wikihow.com/Use-You%27re-and-Your EDIT: Fail me, you mean the last sentence. "machine your on." should be you're on". Which is funny since right in that paragraph I…
In video games, how do artist create the particle effects in the game? Lets say dota 2 for example, the characters have glow/flame effects on the heros, Or just the spells in general. How are all these made and placed on the characters? Are the spells separate models created inside the 3D software, or are they made inside…
Hey fellas. Put these effects together in the last 2 days. Just wanted to share them. I'll explain my approach when designing these spell effects. The rune placement represents casting time and warning that the spell is going to be cast. I figured it would be cool to see a visual casting element instead of watching a bar…
Alright! So my first contest and I don't have much time either (I'm a little bit late and going in vacations in 4 days...). That's why I'll do something relatively simple: A Spell Ability that could be in League of Legends. It will be a spell that lift leaves in the air and then surround them with energy before throwing…
HI ALL Here is my WIP. https://dl.dropboxusercontent.com/u/236892668/Preview/Eric_Huang-Discipline/Eric_Huang-Riot%20Games%202014%20Art%20Contest.mov Skill Name: "Water Cage" User: Morgana Unity Web Player:https://dl.dropboxusercontent.com/u/236892668/Preview/Water.html Spell Release Impact Skill Name:"Firedrake's…
Tachikoma from Ghost in the Shell: Stand Alone Complex Season 1. Started in 3ds Max, then finished in blender, Bake in Marmoset Toolbag, and textured in Painter. Below are simple screen grabs in Painter with basic viewport settings. Thoughts are welcome on anything but I am far more concerned with material definition than…
some names don't work well with folio URLS (lengthy German names, Thai names,...). Aim to have an URL that is short and memorable for your target audience (US/international studios?) and easy to spell over the phone (or so simple that it won't be necessary to spell it out at all). See if Note3D or Notes3D or similar is…