noosence why have you stoped posting on slack? i still want to see that thompson finished :D its not like you are a shitty artist, i see there is a lot of things to improve with your work(sorry :P) and i see you have rather not awesome situation(like me) but few of your guns you have posted were almost the same (in terms…
Thanks a lot for your input guys. @Xoliul Ok, that makes sense that what matters more in the end is the material complexity rather then the actual vertex color data. @jeffro Instance was maybe the wrong term to use. I was just trying to diffrentiate between when the vertex color data is exported and saved in the model…
Im kinda learning to drive at this point in time and my instructor has done it all,he used to ride a motorbike,trucks,lorries and now only cars. The amount he looks around in the car is unbeliveable and he freely admits that in order to pass my driving test I donot need to look around as much as he does,though oviously he…
Somewhere in the pacific northwest a bear walks into a rural bar and orders a beer. The bartender looks at the bear and says, "Sorry, we don't serve bears beer in this bar." The bear is annoyed and says, "You better serve me a beer or I'm gonna get angry." The bartender is firm about the bar's policy, even while the bear…
Thought I'd test myself with this one. I've always had problems with this particular problem. Here's what I came up with: TL DR!!!! Sorry they're out of order. First off, you can see from picture 1 that there are slight imperfections in the curved surface. To be honest, I don't think you can get away with this type of mesh…
Thanks for the support folks! I did a little more polishing, and I'm calling it done. I'm still not 100% happy with it, but I don't think it's bad work. Sidenote: Sorry for the crunchy gif. I guess no webm or iframe support on polycount? Static image below the cut:
Hey I'm in search of a talented and very dedicated concept artist for a commercial game project that myself and a couple other people have been working on for the past few months. You'll mainly be creating concepts of various demons, and human characters. But there's also the possibility that we'll need some weapon…
I posted this in my ongoing thread, but I think it was swallowed up. So I am curious, and maybe I can get some guidance here. I am working towards character art. I have been focusing on the skull where I can and trying to get it down, recently got Dr.Paul Richer's book and have been trying to understand some of the things…
Sorry to hear about your current situation, I personally have seen the prizes as they where at my house and where shipped to a DominanceWar Team Lead (TaehoonOh). A very trustworthy person to start the overseas shipping and local shipping. Somethings I should point out is alot of things are out of our hands. Yes sometimes…
Sorry, the file has been lost hhhhh The production process is roughly to use cylinders in ZB to build a basic human body proportion shape Then brush the general muscle structure Place the POSS and then refine the muscle structure. Then because it is a stylized model So the details of the model are erased Render in BLENDER…