Make a backwards game, where you start off as this allmighty powerful wizard/knight. And you resurrect the dragon, put the princess back into the tower, put the treasure back in the chest... put the sword back into the stone.. and the purpose of the game is to try and be a peasant farm boy in a thatch roofed cottage.
wow those are some powerful lower arms, give him some more difference in the skin tone, maybe even some minor hints of lizardlike skin, so it will feel more dynamic. also, you should give subsurface scattering a chance, it could be well worth this character.
Quick update: Some progress on the landing gear and power cords. Almost ready to start assembling the shuttle! Also plan on creating a based insulation material.
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
Ah it looks like Lenovo Legion 5 is a laptop form factor. That means it almost certainly has a lower-powered and thus energy-efficient GPU. You should adjust the NVIDIA settings to force Substance to use the NVIDIA GPU. It's been a while but I have done this before to solve issues similar to this. Edit: a quick search for…
Someone asked in email how I blended the textures together on the terrains. The Shader Forge wiki was a good place for me to start. I keep going back for more tips as I make more shaders. http://acegikmo.com/shaderforge/wiki/index.php?title=Advanced_Texture_Splatting I also added a bunch of references on our wiki about…
using a combination of This concept and the original miniature. i've made this: will start texturing tomorrow, and will make his sword and staff too. polycount with armour/cloak/helmet = 3400 budget is 4500 (to include weapons and inside of mouth).