3point Shader Lite, gets a UI update v1.1.4 Perna dropped us a line to let people know that the lite version of the 3Point shader has been updated, check out the announcement and the thread HERE
I haven't quite started yet so I need all the help I can from all the people who have amazing abilities to make this realistic open world game like artists coders and people and 3d modellers and concept art to make it look like GTA 5 Please help. I'll hire anyone who will help me with this 3D project and has amazing…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
Hi there ! I have been working for a while on this character . Almost canceled it a while ago but after the NEW metahuman workflow in unreal engine 5.6 I decided to give it another shot . The hair is just a placeholder . I will make a new one from scratch . How much does he look like Snoop ?
If I wanted to generate a spaghetti like weave, but with the individual models moving in random directions in x, y and z how might I go about that? I feel like modeling it might take too long so I was thinking a procedural or coded approach might work best. I'm looking to generate thin, tube like structures with possibly…
Hello, I'm new to Polycount so I hope I'm doing this feedback thing right :) Recently I applied for a 3D Artist job and I had to do this assigment: creating a mid poly ( under 20k tris) 3D model of Peterbilt Cabover truck with Diffuse, Roughness and Metallic maps for a mobile game. I ultimately didn't get the offer, so I'd…
Not getting enough sleep and not seeing the people you like and have time to do the things you want to do is the absolute easiest way to become demotivated, some people when stuck in this routine i've literally seen become robots, the others tend to have a breaking point and be highly edgey to the point where they are…
Hello polycount Artists, I’m happy to share my new 3D animated short “Roko and Lilo - Life as a Bird.” This project was made using Blender, and it explores the daily adventures of a bird named Roko and his friend Lilo. Check it out on YouTube: https://www.youtube.com/channel/UCT59SNr64AyUGWibHUSVU7Q Feedback and comments…
Sorta, bit it doesn't work well . I tried to go that hi pass way . blur a bit and treshold dark lines and then add white value to initially highpassed picture ( right in my example) to isolate cracks only and clean small dots noise but it kills a half of tiny crack lines too. then I tried to expand /bevel what left of…