Hi everyone. :) This is the final post for this project. What started as an early blockout evolved through several iterations into a fully realized sci-fi atrium environment inspired by the Presidium from Mass Effect. Throughout the project I focused heavily on making deliberate design decisions rather than locking things…
Lol. Your going to face even more problems trying to export from Softimage, as I have found, that it simply doesn't work (fbx export) from that software. You will probably have to use some other software as a middle man for exporting, for example finish and rig in softimage then crosswalk the rig and item selection over to…
Hi. I'm Invader Fluff, and I'm fairly new to Polycount. I only recently gained enough knowledge in 3D modeling to even be able to attempt making items for Team Fortress 2, let alone video games. I've only been doing 3D modeling for about two years, but I've learned a lot, and am still learning. I really want to improve the…
Hey i've been lurking around for a while and finally decided to post. I'm quite new to 3D modelling in general and am inspired by all the amazing work by the artists on this site. I've decided to start creating content for the DOTA 2 workshop after seeing the incredible items created during the polycount competition. Over…
Hi! @fairlyBread nice progress on the texturing :+1: Imo totally fine to continue working on it after the deadline, hope you get around to finish it. It was a pleasure working on the challenge alongside you, until next time :) That bake issue is curious :-B Could try if triangulating that area fixes anything (if you…
My thoughts: -Skip the blu-ray. -I think you can safely spend less on RAM. eg: http://www.newegg.com/Product/Product.aspx?Item=N82E16820231442 -RAM is easy to upgrade later. You can start with 8GB, and leave two slots available for future upgrades. eg: http://www.newegg.com/Product/Product.aspx?Item=N82E16820231440 I'm not…
I design up concepts for store items, always looking for collaborations to bring these items to life. Items currently ingame: Some designs I've whipped up:
Project Codename: The Game We Love Compensation: Kickstarter, Business Grants, Royalty unless we receive funding from a successful campaign. Project Codename: The Game We Love Description: The player begins the game at the edge of a map with a small but formidable army. Challenging enemies wander in small to astronomical…