I'll try not to tread any ground that has already been covered, but other games that have had issues are EA's sports games. FIFA immediately came to mind. Though it's mostly physics and procedural animation that are the issue in that case. Games that have great animation- Skullgirls. I'm always impressed by hand drawn…
Hi
my name is Monica Weiser and I am with Razor Edge Games. We recently wrote a
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LOL, yeah...I love that book too. But Ender's Games is my "indie company" name. In fact, I have that name registered for my online game store. :icon15: Tell me about it. I know what you mean by Bleh! At the moment, it looks like an ugly piece of garbage. Right now i was just making the basic room colors. With the floor…
At XRS we create real estate CG experiences using Virtual Reality technologies. We are looking for freelance 3D Artists and Studios that are proficient in creating game ready assets (mainly furniture) to help us cope with our increasing workload. This is not a permanent job, but an on demand requirement. Responsibilities *…
This game is great, pretty sure it's Persona 3 Reload The original Persona 3 came out 2006, so this isn't new by any means. And the music in this game is stellar!
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Don't forget, also sexist! They post articles about 'women in video games' then follow it up with a Cosplay articles choke full of ladies wearing next to nothing (Lord forbid a single guy slips by, everyone will start commenting about how the guy is a douche). Then, they will follow up with a female writer, who she herself…
Ball Boom ( Artstation link ) - a project for which I did all the graphics, animations, VFX, DOTween, and Particle System, Banner for game email - severusartem@gmail.com LinkedIn
It feels like this is the wrong forum to post about this due to the lack of interest or discussion about this topic in any of the forums, and not just on Polycount but also GameArtisans and Game Artists.net. Do you consider mobile phone games as part of "the games industry"? I did a bit of research into the current state…
[soap box] I remember an article a few months back, pitty I can't find it now but it was with a studio exec (I think he was an EA sub studio) and he was asked a question like why don't you take chances on inovative games, why do you keep making the same thing and reselling it as new each year? His answer was something…