Hi, I've been thinking of challenging myself with making a mobile game like Penguin Isle myself, but I need some advice on it. My background is 3D modelling/environment art and has created FPS environment in UE4 before. However, I don't really know where to start with idle games. First, I think many idle games have a fixed…
Hey peeps! Curious to know if its possible to create a tileable asphalt/road sculpt using nanomesh. I know you can use nanomesh to apply little pebbles/rocks, but is it possible to create 4-8 instanced little rocks of variations and use that to scatter across the nanomesh while still being tileable?? My art director did…
I've seen a few examples, such as the Cerebus textures: http://www.polycount.com/forum/showpost.php?p=2003489&postcount=19 and the ones from the marmoset website: http://www.marmoset.co/wp-content/uploads/lenstextures01.jpg One of my questions is, how do you guys go about creating roughness maps? Any certain techniques you…
Hi guys, Does it matter when the morph targets for facial expressions are created? I have a character and was going to rig and skin it and then do the targets later on. Or should the targets be created before skinning? Thanks.
Hi everyone, I made an extension for Photoshop (CC only) for working with layers — Layer Factory. I use it every day for more than a year now and can't live without it so I thought maybe someone will be also interested in trying it. Layer Factory consists of separate modules that can be hidden/revealed/expanded…
It seems that in Max 2010 you need to be a bit more precise when creating faces from existing vertices...you need to be a couple of pixels closer to a vertex when clicking than in previous versions, or you end up accidentally creating vertices in stupid places. Anyone know of a setting to adjust this? I'm not talking about…
I use the portable version of FenrirFS You can assign multiple tags and order them inside groups; unfortunately you can't create the same tag for different groups so you have to create multiple Profiles with different purposes. For example, one for your inspiration pictures with its tags, and another with your references…
Is there an option in max (2017) to specify a location before creating the object (line) ? eg I would like to create a line with a z-offset of 10. so i can see my line above other objects in the top view. Usually a transparent plane in combination with autogrid works but that is cumbersome, hiding and unhiding to select…
Hi, all! I'm stuck at creating this object. It is something that every now and again I have to recreate with different stones etc And every time I have to either scatter the geometry with some plugin or place by hand... I'm sure there are more efficient ways out there ... Any suggestions would be appreciated!
Hi guys, first time poster here so sorry if I break any rules. I think I'm posting in the right place for this. So I'm trying to create a pirate for University using only 3Ds max, Maya and Mudbox. I'm trying to go about creating a bit of hair, the eyebrows and beard. All the brilliant models I've seen are using fibermesh…