Create a few straight bricks use the bend modifier? Create a few bricks arrange the verts by hand? Trace the bricks out with a closed spline, convert it to edit poly and bevel or extrude?
Ok so i had a problem, i had a mesh half started that i threw into zbrush to test how well it would sculpt. But i got carried away and spent a lot of time without going back to modo and adding more geometry. So i came up with a work around that was actually surprisingly simple to do and worked flawlessly. This is what i…
Depends on how much mesh detail you want and your other restrictions. If you put that detail into a texture, then you could just do a tiling texture for the "wall" parts. A strip of a trim texture for the arches. Then a unique texture for the stairs. Then maybe another tiling for the path. Combine the path tiling and the…
Welcome to Polycount. First off, your images are PNGs which download slowly. Please have a read the sticky Information About Polycount & New Member Introductions, especially "Make Your Artwork Easy to View" which explains how to solve this. Your brick is a good start, but lacks specific detail, So it looks like just a…
A few things: 1) The bricks on the ground are hallow cinder blocks, the bricks on the wall are solid gigantic bricks. Not to mention the destroyed bricks look pretty low poly. Maybe if they where far off in the distance this might work but, considering its this close to the player/camera they require much more attention.…
Hey guys (and I think theres a girl in here somewhere), Ive got a workflow question... I made this little hut as a test / learning project to play with more techniques that Im still shaky with. The textures need a lot of work yet. These are MAX viewport shots with diffuse maps only. My question is about the bricks along…
The biggest issuse I'm seeing right now is noise, both in your textures and your normals. - There's an almost uniform strong bump all over everything and the scale of the bump is too large. -Also, the normals are too soft in a lot of areas, the edges of some of the bricks and sculpted accents would be sharp even being…
A little to much bump effect in the presentation. Some bricks have visible conections with other bricks texture / damage wise what and lift the illusion that every brick is a single element.
So I tried extending the bricks but I am encountering the current problem: I realise the edge bricks distances need to be exactly the same but the problem is that these 2 bricks have different dimensions.
Unwrap 1 brick. Select all the faces in the UV editor, right click, and pick Copy. Then select all the other brick and Paste. If the bricks have the same geometry this should work easily.