Thanks for looking at my sketchbook! I've been doing artwork all my life, but I've never taken the step to become truly good at it. This sketchbook is the start. My first Z-Brush project! Go easy on me. xD ANY tips will help at this point, I've only been messing around on Z-Brush for a couple days. Thanks!
I hope this is this is right sub forum for this.... Im trying to get the most realistic rendering possible. this one is with z brush and some photoshop retouching but it still looks cartoonish. Ive tryed mental ray but I cant export the mesh without z brush crashing to hell (my comp has 2gig). any help is apreciated!
Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…
Well it really depends what your goals are. I can see 3 scenarios. - High end cinematic animation. In that case you want to generate displacement maps to be applied at render time. They can be generated in Mud, in Maya, and other programs too. However the mesh receiving the disp map must be very close in silhouette to the…
As he said, The most helpful thing I've be able to use is a custom menu hot keyed to a key (z in my case). Has all my common brushes, some common materials etc. I've get all my zbrush panels close or collapsed to have as much canvas as possible, So these quick menus are a good fix for that set up. All you need to do is go…
Yeah I know about change the preference setting, but the ylaz or seneca script to drop object into the "ground" is still take Y as the up axis, therefore instead of drop to the ground along the Z axis (cryengine use Z as the up axis), the object will move to the left/right along the Y axis.
Also the rocks could do with some z-brush sculpting. They have a tile-able texture, and I've never done a tilable rock sculpt in Z-brush before. I'll certainly give it a try though. The ship is blending in with the rocks and getting lost. Maybe I should change the color of the rocks?
I always activate the narrator by mistake cause my Y key is where everyone elses Z key is and sometimes i make two mistakes at the same time by pressing windows key + U instead of control + z/y and the damn thing pops up "LEFT CLICK PPPPOOOLYYYCOUNTDOTCOM BLAHBLAH" :/
my tip is to focus on 1 line at a time. go through it one at a time. rotate x, then rotate y, then rotate z, then translate x, translate y, translate z. If you try and do it all at once, you`ll be super overwhelmed.
That's probably z-fighting, where the precision of the z-buffer is too small. If this is a Perspective view, right click on the viewport name and turn on Viewport Clipping, then adjust the two triangles at far right, see if that helps. User view is another option, not ideal of course.