Hey there, i have been fiddeling around with Quixel Suite and UE4 for a while now trying to get the most out of material functions. But there is something that still confuses me greatly when i setup my materials. When i export RMA packed from quixel, what channel ends up beeing what map exactly? I cant really tell from…
@Jerc I just updated to 2018.1.3. I've noticed huge lag times when trying to export a texture. (for example, exporting out a simple 2048 diffuse texture can take up to 5 -10 mins). I've also had problem switching between materials, the lag times are unbearable. I wasn't having these problems before the update. Any ideas?…
sry man, forgot about that for a while, my bad :P I did 3 screens tonight, so if your friend still wants them, they r here: ... just add ".JPG" when copying the link. I just didn't want them to load here automatically cauz they r huge :P http://img849.imageshack.us/img849/5690/highresscreenshot00000…
dragCommand is the command that should be invoked when you drag the slider, just like it says. Oh, by the way, regarding names in MEL. If you type a word without quotation marks in certain contexts Maya will assume it's an object in the scene or a name. For example; select -r SomeObject; intSlider -min -100 -max 100 -v 0…
hey :D so im having a bit of trouble after quite a few goes at tiling textures made with maya the problem being seems. the texture tiles fine btw just the odd seems so here is the layout i have the pivot set to the grid and and offset like so. here is the 1024x1024 baked map all looks good (i think from what i have seen…
The model is looking good. The words in your last two posts sound like ai-generated summaries, they don’t read like human-written text. Be careful with ai as a writing tool, it tends to generate a certain formal style.
Something happened with my previous post and it seems to be missing. corrected the sprunghunt's code a bit select -r $obj .vtx[5] ; i could not get multiple vertex selection with it so i did some searching. anyways, here's the script i did after a little bit of scrolling through the internet. mix and match string $sel[] =…
Thanks for the clarification on the maps! Im not sure i understand fully though. Do you have your diffuse/norm/spec. then in the same file, edit the R,G,B channels and use UDK somehow to use them on the material? I know you can plug certain channels in in UDK, but i dont know of a way to edit the R G and B channels.…
About this, when you say gamma space what do you mean exactly? I'm currently working with an indie company and combining maps as so: normal/height RGB/A (normal and parallax), rough/AO/metal = R/G/B, and Albedo as it's own map. I just learned that G has 6 bit depth while R and B has only 5 bit depth and that the alpha…
To extend what RN said. Download FFMPEG. In the EXE folder make a file named ToGIF.bat Then paste this inside the BAT file. After you save, you can just drag video files onto the BAT to convert quickly. REM Convert to GIF del -f palette.png
del -f %1.gif
ffmpeg -v warning -i %1 -vf palettegen palette.png
ffmpeg -i %1 -i…