It would help to hide the armature, so we could see the model better. It would also help to show a shaded wireframe. Did you create this model, or did you download it from somewhere? I ask because the rig complexity indicates a decent amount of experience, yet you seem to be asking a more beginner-level question. This info…
Just a little quick sculpt, My partner asked me if I could sculpt him some kind of bust so that he could 3d print and paint it, this is what I came up with
Hi Polycount, Do material ID's work in marmoset 2? I have a model that has various material types such as metal, rubber and carbon fibre and I was wondering what the best method of material application would be. Is there anyway that I could apply various instances of the master material to each of the material types as…
So i know im catching on pretty late, but i figured i might give it a try to see. So i played killing floor 1 a bunch being in the same state and all so I figured i might be able to crank out a Item before it's due. I am probably one of the few people that really enjoyed Operation Raccoon City. So i figured why not make…
I have a transparent red square, I want to render that when the cameras looks through the transparent red square, that certain textures or objects do not render. How can this be achieved in a single pass no post compositing?
A few members here have asked that I discuss my methods for creating maps. My approach is more suited to a realistic style. Texturing When I am first assigned a task, for example an Ammo box. I create A folder called Ammo_Box and I gather as much reference, and textures that relate to that task. If the Ammo box is made…
Hi, I have 1 thing that I still don't know how to do even now~ For example, I want to create a leaf which built by plane at all~ I draw the diffuse map with alpha channel (opacity)~ Then create the normal map on it~ The thing is that the normal map won't display perfectly on the plane~ The diffuse alpha area still have…
so like to get some help on the texture for this. Now i know i'm going to fix up the color but i have to ask this question as I get confuse. So this is made with substance painter. I got feedback but well drawing a confusion. In this image of mine the feedback i got was -use some alpha height map to make small details.…