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Display normal map with alpha / masking

Hi,
I have 1 thing that I still don't know how to do even now~
For example, I want to create a leaf which built by plane at all~
I draw the diffuse map with alpha channel (opacity)~
Then create the normal map on it~
The thing is that the normal map won't display perfectly on the plane~
The diffuse alpha area still have normal information~
And if I turn on alpha test, the result still not good~
Even in Marmoset Engine or 3Point Shader~
The alpha edge is very weird and jagged~
How do I display a good quality normal on an alpha object?
Hope somebody know this, Thanks a lot~ =)

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