Hi all, Monolith Productions (Shadow of Mordor, FEAR) is looking for a Character Lead! Details and link to apply are below, and we do offer relocation assistance for this position. The Lead Character Artist is responsible for leading a team of character artists in the creation and implementation of the highest quality…
Cryptic Studios is looking for a talented Character Artist with the ability to consistently create compelling and aesthetically pleasing characters and creatures in any given style while adhering to polygon and console memory budget constraints. As a character artist, you will be creating high-quality 3D art assets using…
So I'm currently working on a fan art of the Assassin's Creed franchise. But instead of creating characters from the game I wanted to make my own by making a Filipino inspired assassin that is based around the time the Pre-Spanish to the colonization of the Spaniards in the Philippines. At the bottom, you will see my mood…
Hi Jordank95. Wall dimensions question: The best way to determine the needs you are talking about is to lay these pieces out in your 3D engine. Make a 3x3m pieces and compare them to the 4x4 pieces and see what works better for your project. 4x4 might be easier if you don't want to do fractions. Also you might need less…
Hey guys, i havent posted any of my own stuff for quite a while now, been really busy at work lately. However I've finally decided i need to start doing something before i end up losing my artistyness to the world of no skill required box moving and unpacking. So I decided I'd start working on a next/current gen remake of…
Hey guys! This is the project that i started when i joined the online mentorship with Georgian Avasilcutei. I'm making a Barbarian character following a concept from Diablo, learning a ton! I decided to open this topic to share what i'm making and to keep my motivation up. At the moment i pretty much finished the high poly…
Rockstar North is looking for a Character Skinning and Pipeline Artist to work with us to create the next generation of characters. In this role you will provide support throughout the character production process working closely with artists in the character team; using our rigs to skin character bodies and faces, and…
Hi all, I wanted to share with you these character archetypes I'm creating for my studio. It's practice for me in texturing and character modelling (I'm more experienced in environments). These characters will be made in 1 or 2 afternoons each (about 8 hours) including rigs, skinning. The Characters. We'll be able to use…
Looking for advice from anybody with more experience in games production. I am just getting familiar with animation ecosystem in unreal. I am making a third person shooter in which you use a bow as your only weapon. I am using the Paragon Sparrow character as a reference. My primary question is, I need for the bow to be…