Can you please explain how I would do this with the spheres? I brought in a sphere into Painter and set it to full roughness and non-metallic but I couldn't find any of those metrics(30, 187 and 243) in the color selection for base color. Also what is IBL? Thanks so much in advance.
Hi guys I wanted to show of some Models i have created for the Indie game studio BetaDwarf <br> <br> The game that is being worked on is Forced:Showdown(<a title="Link: http://eternalarenas.com/" href="https://eternalarenas.com/" target="_blank" rel="nofollow">http://eternalarenas.com/</a>)<br> <br> I have learnd so much…
A lot. :3 I remember when one day I made a mistake and tried to load my high poly instead of my low poly. 2.5 millions loaded without any problem, marmoset was a bit slow to turn the camera, but otherwise it was fine.
[ QUOTE ] the ripe age of 19 [/ QUOTE ] It's facinating to me that you're only a 2.5 hour drive away from being legal (just picture that pointing northwards though, eh? ) -DK =^..^=
yup, that was the end of season 4, this is the rest of the last 10 episodes that were already in the can, they split it up like season 2 and season 2.5, this is season 4.5 the final 10 episodes.
Hi guys. My apologies if this is the wrong subforum, it's the only one I could find that seemed the most relevant. If anyone's familiar with Tom Shannon's TS Tools for importing Max objects/scenes into UE4, I'm basically trying to modify that to make it a little more "one click solutiony." With the TS Tools you have to…
Video of where we were in the project at week 1 https://www.youtube.com/watch?v=Yz4N6Wbinn4 Character Programming / Blueprint work needed for this character here in this video https://www.youtube.com/watch?v=DYC_j7TjtGc&t=241s A link to the current status of the project…
Final images for now. Will be revised down the road with enhanced materials, better material separation, and a red lanyard on the bottom of the grip! Flats: http://i.cubeupload.com/GZp5P1.jpg ORIGINAL POST: Hey guys, here is my latest piece. HP Should be about done. Just have to do some touching up and even out some edges…
With the announcement of D3 I was inspired and took a little time messing around in max, its more like Diablo 2.5 since its somewhere in between the style of the previous games and the 3rd installment. Anyhow, crits welcome, and yes I know the gold needs fixing and there are some unfinished assets.
Houdini Indie? $100K income limit, no resolution render limit for stills, 1080p limit for animations. $200 for a year. Very good renderer called Mantra + unlimited Mantra Tokens. http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=244&Itemid=399