hey guys, Does anyone know if there is a version of Nvidia's PhysX for 3ds Max 2015? I just checked the site and i can only find a plugin support up to version 2014...
Hey guys! The two great heavyweights of space are back, so let's get together for some fun with a Star Trek vs Star Wars art competition :smiley: Get ready for... SCIFIATHLON 2016! We'll be judging art in several categories: Environments, Vehicles, Weapons, and Characters. Team entries are allowed and will be judged…
So far it is pretty decent! I've had to set FBX 2014 to FBX 2013 or I was getting scrambled maps in XNormal. Also 2014 seems to auto-weld overlapping verts upon exporting an OBJ. Kinda odd. Always update with all the service packs.
The latest from AD addressing some issues in 3ds max 2009/2010/2011 http://usa.autodesk.com/adsk/servlet/ps/dl/index?siteID=123112&id=2334435&linkID=9241178
I'm using substance painter 2019,I wonder how can I solo texture set?the solo button just gone. I know there's shortcut alt and click ,but it doesn't work,it was normal back to 2018 . Any one know what's going on?
Maya 2016's target weld behaves differently from previous Maya versions. When you select verts in vertex mode it remembers the selection. Now when you use the target weld tool, it automatically goes back to selecting the vertices that were previously selected in vertex mode. This is a problem because sometimes you switch…
Update: THQ PR got back to us and said they haven't heard anything about the rumored 2014 cancellations. http://www.gameinformer.com/b/news/archive/2012/01/15/rumor-thq-cancels-2014-game-lineup-looking-for-buyer.aspx
It's very strange normal mapping in viewport Maya 2017. See picture below. I mean black lines on the mesh. Tangent space normal is on in bump settings. In maya 2014/15 it is ok. Who can explain how to fix this problem?
Employment levels haven't been this high since 2008, an 2013 census led by developer body Tiga reported. http://www.eurogamer.net/articles/2014-06-09-census-says-uk-games-industry-back-on-track
Hey Guys, We recently updated to the new Maya at work (2016). Now it seems that one little essential doesn't work anymore and I was wandering if any of you guys got a solution for this. So imagine you have a whole bunch of objects scattered around in space, now you want the pivot of those objects to all snap to the zero…