Hey guys , here is the project that i working .This tool is for making a humans in zbrush you can make any types of human body . The version is work in progress i also will add a textures blending between the morhps and some other stuffs just watch the video to see how it works If you want to support me to continue improve…
Hello. I want to present you fixed version of Cannonfodder's MDL Decompiler. Bugs fixed in my version: No more "IDST0" to "IDST," changing. Longer file name boxes. No more AppId blablabla error. Accepts mdl files from TF2 and L4D2 without any manual edits needed. Have fun. Downlad link
Hi all, So 1 thing that I keep on forgetting about is if you can have 2 different versions of Maya installed on your computer at the same time? I have Maya 2014 installed right now, but I might want to download Maya 2016 as well and install it. If I need to install Maya 2016 on my computer, would I be able to have both the…
I have a friend who is making models for dota 2, and is worried that he might get sued by autodesk for using a student version of maya so he switched to blender, does Autodesk actually enforce this? what would they do if they find out you used a student version of maya to make some models that you then got profit from?
The long and short of things is that I'm running on a 2016 version of Modo. My 3D software can't open FBX assets that are exported using a preset newer than my version of Modo. Most people in my studio use Max and export with an older FBX preset because everybody in the studio can open with any software. Is there a reason…
Hey guys, what does everyone use in their office for version controlling of art assets, I'm pushing our library/engineering teams to try and work some sort of workflow integration where we can version control and preview our art assets (mainly psd and png files). We currently use svn and tortoise svn in the office, but…
Finally gave in yesterday for the $50 black friday sale. I'm more of a substance designer guy, but some things about ddo have always appealed to me - built in library of smart materials, preset masks, overall speed of the workflow and quality of the results. I get the suite v 1.8, and in the first 10 minutes I've ran into…
I use 3ds max, so any information specific to that would be great. I see a lot of great workflow improvements for all of these various apps, uv scripts, interface adjustments, so on so forth. But the biggest reason that I am hesitant to implement all of these is that moving them from version 20xx to 20xx is a pain the…
Got a quick job to do. Either I am not applying the shrinkwrap modifier correctly, or its busted in the release candidate version of Blender. I'd like to use 2.8 so Im wondering if there is a version I can download where the modifier works. Cheers
Hello everyone, It's been a while that i didn't posted something here. Still not finished my old work...I started a new project a couple weeks ago. I want to make a stylized 3d version of Logan based on Dannis Duan 's work : https://www.artstation.com/artwork/3X14E The clothes were made with marvelous designer and i tried…