Thank you for the replies everyone! @ghost-d - Wow that made a huge difference, thanks for pointing that out about self-illumination. @gbencharski - I will try to keep that in mind about pushing the values more then I would think normally, thanks. @jeffro - Thanks, while not all that impressive yet my hand painting skills…
Awesome stuff thus far, really is inspiring. Would you mind giving a quick mini-tut on how you make the low-poly from the high, as well as your settings for when you bake the normals, i'm assuming in Modo? Keep up the awesomeness!
"The dark-veiled silhouette, that solitary form patrolling without visible strain or vainglory, a demented dreamland of fearful potential. Kathryn Hulme A sword for a samurai, or a tutu for a ballerina, are typical shapes with distinguishing features with no detail necessary. Such striking iconic shapes allow for a…
Hey there, So I'm attempting to create a character for my entry into GA's current mini comp, which so far hasn't gone well. I'm ashamed to say I've never done a character before (I know it sounds dumb that I'm entering a comp having never done one before, but I thought it was a good motivation to get into it regardless of…
thanks everyone for the whole feedback, my biggest concern is about what would be ideal for game developping, do they use their own algorithm to bend the skin on their bones, do they rely on a lot of bones for the twists, do they compile models with base on some advanced pluggin with skin sliding?... But I guess that is…
Nice barrel Fozworth. Anyway, quick weekend project I decided to give a go after seeing the Hobbit for the second time I wanted to do some kind of medieval fantasy character. Now onto retopology! So many projects! And so little time... Oh, and cheers gilesruscoe for the mini hair tut, helped me save a lot of time using…
Hey thanks guys - glad you all dig them Bryan - jesus.. long time no see. How ya been? Still at Nerve? Nice work on your new page... Ruz - you're not the first I've heard complain about those suckers. Actually, when I was testing stuff in that phase of the game (errors with Pierre in that scene), it wouldn't take too long…
Marmoset Toolbag 2 Tutorials & Demos Tutorials: * Getting Started, an intro to TB2 (text) - By Joe Wilson * Physically based rendering theory (text) - By Jeff Russell * PBR in practice (text) - By Joe Wilson * Dota 2 Shader (video) - By Joe Wilson (most of this can be automated in the current version by importing the .vmt…
We un-stuck many of your favorite long-time Sticky threads, to unclutter the forum and hopefully improve your browsing experience. * A Practical Guide On Normal Mapping For Games * Article: Game Art Art * Become more efficient: Free or nearly free app's & websites to help us do our jobs... * Blender Mega Thread * FAQ: How…
Hey [HP]! Thanks for the response. I added your category ideas to my list. :) Yeah i guess most artist are working on their own library and objects to help them on their projects. I think this might appeal to people that are just starting. Anyway Ill see as I go what Ill do. Thanks again and good luck with your Eat3d…