Hi! If the question it is whether it's possible to use mask defining the specular amount along with other PBR maps, sure it is. Iirc, when you leave the specular input empty in Unreals material editor, it will default to a value 0.5. In a project environment, there's likely some rules or pre-built base materials to use. If…
Hi! It's because the UV orientation is different between the preview sphere and the mesh. Easiest solution, assuming this is a directional pattern, would be to change the orientation of the meshes UVs (rotate by 90 or -90 degrees), so their orientation is consistent with ones of the preview sphere. To solve it in the…
I know this is possible because I did it months ago but can't remember how. So I have two objects each has it's own unique material. I want to combine them and have the new combined object have a multi sub object material applied. When I apply the multi sub object material I want it to populate the sub object fields with…
Good points already made :+1: I think the tiling materials presented don't quite hit the mark. The maps look somewhat stretched/distorted and have some parts with ghosting and blurriness.
Hi everyone, Our level designers/artists have a problem with painting materials on terrain. The material seems to blend reasonably on the edges but where the full material should be displayed everything appears black. Even though the material in the material editor seems to be setup properly (the snow material is working…
Were having a problem when we try to rename a material and having the material stay associated with the object. For example, I rename the characters material to JimBob_D_Material. The material works on my version. I copy the fbx (and meta), the material (and meta), and the texture (and meta). Another person replaces his…
posted a photo below, but all my work from yesterday just... isn't registering? I'm on the same material I was yesterday and I haven't made any changes. Saved my stuff (multiple times), went to bed, and now it seems like it's missing. the error says "No output node defined" but I thought my final base material node at the…
I have a new little tool for ya'll. It's a toggle macroscript to apply the currently active material in the material editor to newly created objects. Auto Material docs and download... [ame=" http://www.youtube.com/watch?v=Ig1k4Xcii-0"]Auto Material for 3ds Max - YouTube[/ame]