Are you trying to select in the perspective view or ortho views? If you try to select a brush in perspective view, and you're not in wireframe mode, you'll just select the face of the BSP. Switch to wireframe to select the actual brush. The texture select thing is a common problem, I think. Can you never select the texture…
Set the extrude tool's curve settings to "selected", and it should work as expected. "Edit>Save settings" in the extrude tool's window should save the option going forward.
Does anyone know if there is a tool or technique I could use to make a triangle from 2 selected edges. I would normally use the append to polygon tool but selecting edges is really fiddily. I've also tried extruding the edge, collapsing it and snap it to a vert to manually make a triangle but it's not always easy to do it…
Maya 2016's target weld behaves differently from previous Maya versions. When you select verts in vertex mode it remembers the selection. Now when you use the target weld tool, it automatically goes back to selecting the vertices that were previously selected in vertex mode. This is a problem because sometimes you switch…
In max if you select one edge on the top of a cylinder and click loop it doesn't select beyond that original edge you selected. I usually get round this by selecting the top cylinder poly, holding shift and clicking edge sub-object mode but i'm just curious as to why this doesn't seem to work, it seems so simple. Is it…
Hello ! I'm having this problem on 3ds max, the edge selection wont let me select edges by themselves ! only by groups ! like this! i cant select any edge unless i select a group of 4 that are connected ! please help this is kinda of urgent ! Thank you all for your time !
Hey Guys, Are there any examples/tutorials out there to set up simple context dependent hotkeys in maya, based on selection type and selection count for example if faces are selected execute selectadjacentface.mel, or selectadjacentvertex.mel for vertex selection, etc?
Here: polySelectConstraint -m 3 -t 0x8000 -sm 1; // to get hard edges $selection = `ls -sl`; // Save selection to tmp var polySelectConstraint -sm 0; // Reset contraints select $selection; // Push tmp var to selection