In max if you select one edge on the top of a cylinder and click loop it doesn't select beyond that original edge you selected. I usually get round this by selecting the top cylinder poly, holding shift and clicking edge sub-object mode but i'm just curious as to why this doesn't seem to work, it seems so simple. Is it just max this occurs in?
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The same btw. applies to UV- edges it simply fails on edges
Anyone know the date it's coming out?
In the year 2000.
If you add a cap segment so the edge of the cylinder does not have an n-gon on one of its sides, then it will select properly.