There is a very fast workflow in Blender to simulate smooth intersections of booleans by using offset cut. It does not create nice geometry, but it works visually. Is there any sort of script that can replicate something like this in 3dsmax? If I export meshes that have a Meshmachine offset-cut from Blender to 3dsmax the…
For the sideways issue, Blender is Z up like max and when you import everything has that 90 degrees in the rotation. Try the checkbox in your model import settings to bake axis conversion. If that doesn't help, make sure your tree is aligned to Unity space in Blender before you export. I used to have to do this in Max…
It still needs a lot of polish, optimization and maybe a feature here and there but: https://drive.google.com/file/d/1DpfKohZpuz2l6GAAcwQkdiuqTurCt-CM/view?usp=sharing Ignore the clumsy navigation and lack of straightening tools, atm i am at "i am comfortable modelling" Unwrapping in Blender is up some time next :)
Just found this goldmine! Sharing my first model that I made in blender. PS1 Detective. Body: 620 tri (Every piece of clothing is equippable as it's own mesh) With full clothes: 1.226 tri
Thanks. Sure love to get some feedback. As for this work, it's and stylized digital artwork. Made using Blender 3D. This artwork is just a personal learning project, to develop my own art style. Zloith - is an combination of solar sail and propulsion type spaceship.
Hey Polycounters I would like to have some input (from the Blender affine I guess) on this humanoid game rig I have been working on lately: http://opengameart.org/content/blender25-humanoid-rig The main discussion is over at OpenGameArt.org: http://opengameart.org/forumtopic/unified-blender-game-rig But we seem to lack the…
Hi all — looking for thoughts from experienced artists and technical folks on a workflow challenge I’ve been thinking about. I’ve been examining common pain points when moving assets between Blender and Unity, especially around: * Export pipelines (FBX/GLTF) and unexpected mesh transforms * Scene hierarchy handling and…
A blender add-on for having custom scripts on a shelf, like maya's shelf or 3ds max custom toolbar.
Just copy and paste your scripts here to create buttons to run them later. Organise them, rename them or sort them in the order you want. Features * Copy and paste script to shelves. As close as drag and drop as it can get.…