I would like to say thank you for all reviews you mailed to me, your opinion really matters. Also want to thank to the Polycount admins for placing Slice in the news section :) . "Looks like it's $35.00. Windows only." - Yes, that's correct. "The main download is actually a trial. Seems quite glitchy TBH." - Of course it…
One has to distinguish: Signed distance fields or functions does define some volume. Ray Marching is one possible algorithm to compute SDF's. Another possibility are voxels.. even if "rastered". One may say that the (original) metaballs are a very simple version of SDF.. only some radius around some ball centers…
Hi all, Just a quick word to give you some updates on Allegorithmic's world domination plans. Bitmap2Material, our seamless normal/ao/spec/whatever generator is now available on Steam and for the occasion, we introduced a non-commercial license priced at $50, with 20% discount for the coming week. That's less than 40 bucks…
CHECKING THE PBR TEXTURES WITH LIGHTING When I finished texturing in Substance Painter, I used Iray to render lighting back plates. This is important to see how the PBR textures hold up in different lighting environments because certain roughness and dielectric material values such as metals can look different in each…
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
I'm porting the substance designer metal rough shader over to shaderFX for 3dsmax (2017 in this case) and I'm getting a black seam at what looks like the ends of my environment map - I can't work out what's causing it for the life of me. (I'm aware it's tipped over 90degrees, I'll sort that later) The specularIBL and…
So I'm trying out this material layering technuique from this old official tutorial: https://www.youtube.com/watch?v=rhEI_acXjtk . First I get this error when I import material layering package to Unity: "Assets/Allegorithmic/MaterialLayering/Editor/AlgLayeredMaterialEditor.cs(605,76): warning CS0618:…
Hello everyone, welcome to the Bi-Weekly Substance Challenge. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud…
On the allegorithmic and marmoset website they have PBR guides that go in to the technical side of things , this has really help me understand what It is and how to apply it my work. Also the allegorithmic you tube Chanel has some awesome tutorials that breakdown the process of working with PBR.…