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Hard Surface and PBR exercise

polycounter lvl 11
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Grumpntug polycounter lvl 11
I've been working on this for a bit but figured I'm getting to texturing and will soon be breaking it apart for low poly and baking so I can finally mess with PBR in tool bag. (Haven't really gotten to do any PBR)

It started as a hard surface exercise in Zbrush since I wanted to learn a work flow for hard surface that didn't take me out into Maya or another program.

I've been AD on Trove for a while and it's such a simple game I haven't had non-simplistic quality art at work in a long time so I'm getting back into it in my free time.

What I'm looking for is eventual help with PBR and maybe rendering in Zbrush too with light caps, etc. Basically getting up to speed on the pipelines I've missed out on in my years on such a simple game visually and world building.

So here's my work so far and a link to the previous steps on my blog. Critiques are SUPER welcome and any links to tutorials, videos, etc. on anything rendering or really anything is always welcome and loved. Thanks!


helm2.png

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