Hi, I'm new to these forums altogether but was guided this way for good, honest (and sometimes brutal) criticism for my 3D modelling. I am relearning 3DS max after a year of post-grad freelance illustration so that I can break into the games industry, and have started by loosely following a tutorial for a male character.…
Ok, so I've been posting a couple pics in the WYAWO thread, but I'm looking for some help on texturing at this point so I thought I'd make my own thread so that this can get cut up. It's still WiP. Obviously there are still parts untextured. But I'm not happy with the direction of the pieces that are textured. I haven't…
After a few months "vacation" from our mod activities we got back with new energy and a refined designpaper for our mod. So we need some help in several positions. We need an additional Animator for our Weaponry and more important the vehicles because setting up the bone system was way to tricky for us. It would be great…
If your goal is to get a massive e-cock from your texture memory just make sure you get a card thats actually fast enough to allocate that much memory, i've seen 512mb 6800s perform the same as 128 mb 6600gts... I wouldnt outright go for SLI off the bat, thats more of an upgrade thing. Wait for a game to be released that…
Heres another update! I finished off most of the low poly.. the only thing i'd want to add is some removable weapons and maybe some cords or pipes, but im not sure how much a normal map can fake in some of those cords, ect. I'm pretty much going by.. if it affects the silhouette it should be modeled in, and if it doesnt,…
Limerence is a free graphic adventure indie game featuring character driven story telling that has been in development for about 2 years. In these years, we’ve focused on completing the story, completing character models and beginning the foundation of programming needed to build the game. Set in a prestigious Japanese…
Limerence is a free graphic adventure indie game featuring character driven story telling that has been in development for about 2 years. In these years, we’ve focused on completing the story, completing character models and beginning the foundation of programming needed to build the game. At the moment, we plan to release…
Bike-Zoomin' down a hill on my way to work. Riding on the sidewalk like the carefree young idiot I was. Came up to an entrance to a condo. She was looking the other way for on coming traffic. Very very lucky? I was coasting with left leg down, right up. Her bumper hit my right peddle. If my right was down her bumper would…