Hey guys, this is one of my first attempts at a gun. Wanting critiques on my topology. I'm having a hard time smoothing it from here because I can't create edge loops around the upper half. Any advice would be greatly appreciated.
Hey everyone. I wanted to share my latest 3d work. I am pretty much done with the modeling. Modeled in Max..rendered in Zbrush. Next step will be to add decals using a texture map and doing the shader/lighting setup. Hope you like it. :)
I'm new to the polycount forum... I used to be a VFX Artist working in television and now I'm trying to break into the videogame industry. This is my first attempt at creating models for gaming. Any comments, advice, or critiques are appreciated Thanks!
yeah, i did take back the slide some, i had an original 1911 a1 but that was for mod work. this one is personal and for everyone once i get it baked down this weekend, ill get you a left shot, but you are right it is shorter than normal
Hello, This is my first thread in this section :) Anyway I am working on creating a more interesting and up to date portfolio and I decided to start with a more simple project first. I am modeling this WW2 Revolver I have finished the high poly and will be moving onto low poly and than baking normals and creating the…
Ms-dos or pc-dos is from 1981... so 1978, meh I don't understand what do you understand about "level" LOL. But i say again, cartoons CAN'T be compared to Blizzard's CGs or Keloid. Pixar fanboy, maybe?