Hi everyone! I'm a long time lurker, first time poster and am very new to normal maps, etc. I've only been modeling for a year or two now, and I am hoping someone has some advice for this issue I'm having. I modeled this pistol from the show Firefly and was trying to adapt it for use in a game engine. So I retopologized…
Hey everyone, Well this is my first 'proper' post on here- I don't often like to show my work. Thought Id post my near complete renders of a project I've done for university- not strictly 'game' work but its for a lighting module of a Games Design course. Basically it was to light 2 scenes- one has to be interior night and…
So Im currently doing my internship as a 3D artist in Stockholm, Sweden, and we recently wrapped up a 10 day job for a 45 second commercial that is currently being shown on swedish television. The material was shot in Africa and me and a colleague were responsible for putting all the 3D inside it. "AMF" is a swedish…
Hey guys! I've only been doing 3d for about 2 years now so I'm still pretty new at it. I mostly do hard surface props, but I try to challenge myself all the time. I've decided I want to make a diorama-type environment, in a fantasy setting since 99% of the things I do are futuristic/sci-fi :smile: I've been doing…
Hey guys, In order of importance, m looking to run... First - Photoshop large documents -Lots of tabs open at same time in Firefox and Chrome ------------ Second Music (Currently my PC loads VSTs quite slowly) - FL Studio - Kontakt ---------------- Third - ZBrush - Maya ( Mainly for the general UI for sculpt, retopo,…
For me eyeballing everything have always been an only way. Because it's totally depends on your renderer and default tone mapping , auto-exposure and AO. For example anything brighter than 190 is completely blown away in our engine . In Unreal it would be probably grayish and we use same style of PBR as our programmers…