Hello Friends! I Made a few tutorials of the new Zbrush 4 R2, its in spanish, but probably, could help to someone... http://www.miroartstudio.com/blog Sorry for my bad english! Have a nice One!
Hello I found this technique used in Bayonneta it puts a grain layer over the blury texture < more obvious when the camera is near a wall> what is this technology called? because I want to use it in unity.
*peeks head out from the side of the door* Oh, Hello! Making a pretty little sketchbook here, let's see how this'll look in a few months. (: Critiques are very much welcome! "The Offer" "Xawoar" PRTY-BOT (Finished TODAY)
Hello guys, I'm so excited about this contest, honestly for me i would just modeling LoL characters haha, ok i've been working some days on kayle this is the refereces that i have used more!
Hello, everyone! My name is Mark and I'm very excited to make illustration for this contest. I chose Akali, and will be based on the early concept's by RIOT. The first stage will be the selection of the story and composition. Coming soon..
Hello! I plan to do a visual update for tryndamere. I have many ideas. I'm not good at this, but I'm going to try. I'm going to start leaving this here. concept update:
Hello, This is my first post just to say Hi. I am just getting started but i see there is still lots of time before deadline for this contest. I see lots of great work. Good luck everyone.
Hello , I was making this kind of round obbject and I wanted to use the most from my uvmap space , I was wondering if is possible to use a rectangular map in 3dsmax and zbrush to bake as well in xnormal .... Or do I need to stretch it into a square?
Hello guys! I have modelled a stone floor. And now i want, that it breaks from left to the right in my animation. Do you know, how i can do it? Im working with 3dsmax
Hello, I'm finishing a game art and design course and was seeing what people thought of some of the pieces I have at their current state. I've got more images of each at my website knotts3d.com