Ty guys. Tomorrow is my last day working at Overkill Software so after that Im going to really work my ass off on this thing. Youll see updates coming left and right! Frell: Yeah, almost all the clothing parts are separate pieces. Im learning to use the power of subtools. And dividing things up in different sections. That…
You have some really nice stuff! Overally I think you have some good skills but you need that final push to make things better. I'll try and go through every entry * Bathroom - remove this, it's really lackluster compared to your other mini dioramas * Peacekeeper and Troublemaker - I like these, but I think your…
SP - Played through SP, its about as good as MW2. took me about 6 - 7 hours i think so about the same length. No bugs, and no slowdown or crashes. Different pacing and more obvious infinite enemy parts, but more 'cool' bits. The story was more involving, if a bit annoying at times. I missed some of the sniper/covert parts…
Hi guys, I finished this game-ready backpack as part of a larger project (wizard/traveler character) that I am working on and want to share it with you. 1x4k texture set for the whole backpack and accessories + 1x 512 set for moths. Software which I used: Marmoset Toolbag 4 - bakes, textures and presentation Zbrush -…
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
MIAMI AVALON are looking for someone with experience in creating unique environments and interesting prop design to work with our team! 2 days of work per week £150 Day Rate Remote (UK Only) PROJECT Ascend is an adventure puzzle game where a young woman must navigate to the top of a mystical mountain learning the secrets…
Hi! Had a look at the .obj in Blender and the material IDs were indeed not correct. Selected geometry by UVs and assigned materials according to texture sets (sent via DM). I don't know what your plan is with the asset, got to say I think it's pretty un-optimised (~1.7 million tris, some iffy UVs + wasted texture space).…
A big thing that comes to mind when I am feeling this way or other people feel this way is to ask yourself: what is the goal of this piece, what are you hoping to learn or improve upon? Answering that will give you some sense of direction. The more detailed the answer, the more you will have a goal to work towards that…
Hello! I really thank you for answering this question I had. I did what you mentioned as you can see in this screenshot, I hardened the edges with "Mark Sharp" and instead of applying "Shade Smooth" I applied the "Shade auto smooth" (I saw it in a video that talked about hardening the edges). When doing this, the strange…
Hello everybody, The idea for this Irelia skin comes from her lore and name, specifically this part: Irelia, the Will of the Blades "In the chaos of the ensuing fight, Irelia was cursed with dark Noxian necromancy. As her life ebbed, SorakaSquare.png Soraka, the Starchild, made a final attempt to anchor Irelias fading…