Hi! I'm a long time lurker, first time poster. I'm definitely not new to the ways of polycount, so I'll keep this brief. I just recently got a graphics tablet, so I thought I would be quick in putting it to good use. I have not sculpted anything serious before simply because it was such a hassle with a mouse. So, since I…
Hello, my name is Jack. I represent SymmetryGames as the lead 3D Artist and Director of Prevail (our new game). Before I explain more about the actual job, I will explain the stage we are in, more about the game Prevail and other details. Game very basic story: Prevail, as I stated before, is the game we are currently…
Hi everyone, I started to document my progress and share what I've learned so far in the CGMA course Organic World Building in UE4 taught by Anthony Vaccaro https://www.artstation.com/autocon known as @Autocon here in PC. So far it's been a great experience and I highly recommend the course. We are on week 3 and I started…
An example is this overhang roof. If you deleted those edge loops from the middle, the model would still look the same but be using less geometry. The fundamental thing to keep in mind is that your model is really nothing but vertices. And a vertex is three numbers (0,0,0) that define a point in 3d space. So, the fewer…
Well, poopipe can probably explain the technicals a lot better than I can, but usually when I got different stuff being used to kitbash and they all have different UV sets, I got to merge all the UV's into one set otherwise you confuse the other programs, they won't know which set to display. I'm sure it's not necessary…
Hey Ranko, Thanks for sharing your work, looks great. In general I have a few overall critiques. 1. Your website seems a bit confusing to me. At first I thought the names on the left (3d Work, 2d Work, etc) were rows and the subsequent art to the right of the words pertained to the category. The buttons are intended to be…
Hey, not bad. I didn't recognise her at first (probably due to lack of hair and texture) but when you mentioned the name I can see the likeness, so that's good. There's something definitely very wrong about the ears. Mainly they're too small, and as DarthNater mentioned you seem to have really shoved them into the skull a…
Hi everyone, I have decided to share my knowledge about material Layering. I finished my master's degree of Digital Arts. The topic of my thesis was: "Defining Design Patterns for Pattern Based Material Layering in Real-Time Engines". As most of my personal experiences come from the project "Letzte Worte VR", which was…
Most important thing: Use spec/gloss maps, these days I can't really see why you wouldn't use them (except for a stylistic choice ofcourse, but this asset seems like it was intended to be placed in a realistic game. Add padding to your textures (even just not using black would be a lot better already). If you give…
Spiral Game Studios is currently seeking additional talent. We have a few positions to fill and we look forward to all applications. Due to the overwhelming amount of applications that we receive we will not be able to respond to all emails - we hope you understand. ABOUT SPIRAL GAME STUDIOS: Spiral Studios intends to…