Hey, your progress is looking really good :) The difference of quality from your last piece to your first is pretty noticeable(although they don't use the same set of skills).The difference is so big that it is valid considering removing the old ones. Have you ever done a mentorship or scholarship? If not, I think that…
Hi, I'm having big troubles with what seems to be pretty simple. I want to create tiled stone walls with one of them broken. To do this, I modelized the stone wall using Blender 2.79 as you can see here. Then, I created a plane and baked this using substance designer. After further tweaks, I managed to achieve this…
Hi hello I'm currently working on a Custom Hero mod for Dota 2, and I am requesting a placeholder model of a centaur that resembles the art in the associated link. What I'm looking for specifically: -A basic modeled, textured, and animated female centaur -Basic animations that include: --Idle --Walking --Two attack…
Ok, Im having an issue getting my constraints to work the way i want them to. here's the deal.... I have a character with two hands. i have a mace. what im trying to do is make it so i can switch between the hands that are holding it. I can get the constraint to work with 1 hand. but as soon as i try to make it switch to…
Hello all. Im toying around with a character of my own in udk for ios. have my own skeleton and animation set. I have also made some buttons of my own and set them up in kismet. I have it all working with idle animation and run cycle when moving the character but i would like to be able to toggle betweene two different…
Maybe *I* am the one who misunderstood something. When I say "2 UV channels" I mean that you can only use two separate materials, and you have to tell Sketchfab which material goes into which channel. Your meshes, on the other hand, are marked with a material ID, and that's what defines how many channels are needed. Two…
I see what you mean, you have a byte for the whole part of the number and a byte for the fractional part of the number. You have 256 steps in that fractional byte, so each step could represent that 1.0 / 255 = 0.0039215... increment of the fractional part, like you mentioned. In order to fit those two bytes into a two-byte…
Wow my memory is horrible lately. I actually just remembered I did hear back. After the thank you email and reply back I received two (yes two :D ) rejection emails. I applied to two of the studios through NCsoft's website though and had one contact me, it was just weird to receive them both at the same time. A quote from…
Definitely some good reduction, but there's still some edges you could collapse down rather than delete outright. Going back to #4 of what I said earlier you can still bring lots of edges to tris where you're still continuing them through the whole model Like I said before as soon as they stop being useful terminate them.…
A minor suggestion with regards to the branching of the branches is to use a fractal branching method. i.e. two smaller branches split off from the main trunk, which then in turn split into two smaller branches, etc. thats just one of the common fractal designs seen in many trees. I mention this because your first tree…