Hello We are looking for an Artist that can create our user interface and menus for an upcoming project currently in development. We will be using Unity game engine and will offer a flat payment of $200 usd. If interested please send your portfolio to cristian@buildnx.com Thanks
WIP of my current project, planning on making a Spartan and Persian character set to be put up on the UE4/Unity marketplace. I am working on the Spartan at the moment and will be doing the Persian after. Feed back would be greatly appreciated especially on any forms or shapes that you think should be changed or altered.
I'm making a test level in unity, and i'm very happy with how things are turning out, but I need to clutter up my environment a bit, and to be honest, trees always gave me a hard time. Anyone know of any tutorials to make some convincing trees for games?
Been working with Unity a lot lately (ugh), so I wanted to refresh UE4, and came up with this little scene. Let me know what you think! (bonus points to who knows the place) It's also on artstation here with more images: https://www.artstation.com/artwork/zrz9L
Hi there, My name is Vojtěch Severa and I'm a freelance CG artist from Czech Republic. I started with CG as a self-taught artist around year 2009 (Blender 2.49). Ever since, my primary focus has been 3D graphics, although I'm equally adept at creating 2D designs. My work experience includes asset creation for architectural…
I'm in need of a freelancer who can rig this character in Maya -- Then to be used in a Unity based game. Must include IK/FK, control rig, and basic facial controls. This may be difficult because of the loose clothing, which may cause some problems. If you're comfortable with this task, please message me your rates +…
This can be done with an Orbit and a Initial RotRate. Example: You set the orbit to have matching Max and Min, on Offset and Rotation, use the Initial RotRate as a negative version of the Orbit's Rotation to keep the sprite from 'moving'. Keep in mind that this is really just an illusion and if you were to look at it from…
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It's not an image sequence, it's an animated shader. Often this is a texture (noise) scrolling across the model, distorting the UVs of another texture (rocks). Look at my Sketchbook for an explanation of how to do it in Unity. To do this in Skyrim, you would need to modify the game.
Others have gone over the details but I'd just do all my texturing in substance designer. With designer you can just output the materials setup for different renderers. There's an arnold and unity output preset. And it exports directly to sketchfab.