Been working with Unity a lot lately (ugh), so I wanted to refresh UE4, and came up with this little scene. Let me know what you think! (bonus points to who knows the place)
What are you using for fog? You can do a lot of neat stuff with the volumetric fog now, could have animated swirls of fog drifting across the bridge and such, all reaction correctly to lights and etc.
I'm using UE4s' volumetric height fog. It's been painful to get the light like it is now because of the shape of the lamp. Point lights above the lampposts would light up the top of the lampposts badly. Another thing I tried was using the emissives as static lighting but that gave all sort of errors (it's a low quality feature not intended to be the main lighting apparently). So in the end I got point lights to works from being physically inside the lamppost, just beneath the lamp, but their contribution to the fog isn't that great. Adding details like swirls would be cool but I wouldn't know where to begin, would I need to use particles?
Replies
So in the end I got point lights to works from being physically inside the lamppost, just beneath the lamp, but their contribution to the fog isn't that great. Adding details like swirls would be cool but I wouldn't know where to begin, would I need to use particles?