Sometimes while textuing in substance painter in a heavy scene with alot of layers at high res, response time becomes very slow, ideally I would like to see a feature to partially pause realtime viewport rendering, so I can make a bunch of changes to settings and tweak values without having to wait for the viewport to…
Hello, We are working on a high speed Sci-Fi racing game in a similar vein to F-Zero. We're looking for a 3D artist who can build out low-poly 3D models of racing vehicles in a similar style to below: Payment will be per asset. If interested, please contact via e-mail: GeoffJReed@gmail.com with a portfolio and what you…
Ivan Kocic 3d artist Portfolio: www.ivankocic.com Phone: +38166008538 E-Mail: ivankocic85[at]yahoo[dot]com Skype: ivankocic85 Hi, my name is Ivan Kocic, 3d artist with 4 years in the industry. I am looking for contract based or full time work opportunity. I have mostly worked in the movie industry and advertisement for 4…
Hi guys! My name is Nikita, I'm making a Dbal a3 laser model. With working mechanics. It will be animated and show how its mechanical base works, etc. I originally went with the CAD (Plasticity-fusion 360) pipeline - export via Plasticity - to Zbrush (finishing High poly) - blender (creating low poly) - marmoset baking -…
Obviously, I can just connect all the UV islands and do it that way, but then I can't pack my UVs very well. How else is this accomplished? It really kills the look when you go around a corner and the bricks don't line up at all on both sides.
I'm aware of the method in scanline renders in applying hair materials to an object and yielding results as found in this video. Link: https://www.youtube.com/watch?v=Fqv8vrkWc_4&t=223s Although I'm looking to do so inside of Arnold as I'm doing my best to deep dive into the render engine. I was hoping I could get some…
I have been teaching myself Max, ZBrush, Photoshop and a few other pieces of software over the past 2 years. I went to a tech school for CIT (Computer Information Tech) and when i wasnt networking or programming I was altering images or modeling. Please let me know what you guys think of my work over time, some are still…
Hey guys! I have a quick unreal engine 4 question for you. So I'm building my first environment and I can't seem to get the dirt on the windows to project shadows to the light on the floor. I've checked my static mesh to make sure I have proper light maps as well as increasing my light map resolution, but there hasn't been…
Hi to all and sundry on the Polycount forums (love the banner, by the way), Honestly, I've never gone looking online for talent before so you'll have to excuse the roughness of this post. Although I'll try to answer questions as well as I can. I'm with an open-source project called TremZ, to develop a game of the same…