i know that i've been slack off and slow on this thread, i have no excuses, i am packed with my day job and i have very little time to spare for my own hobby, but i didn't stop working on anything, i've been working on smaller piece of work such as this recently. =P…
Updateru: This is where I'm gonna stop for now. I'm going to take some time to make a small environment/pedestal type thing to show it off with and post when that has some progress. @Candystripes05 Hmmmm.... I see what you mean, though I hand drew or edited a lot of the scratches myself. I'll work on it when I repost…
I think you can still purchase Soft as part of the Entertainment Creation Suite, but if you want an old version of XSI (pre-Autodesk), then no, you can't buy one. It's kinda worthless now, as there's no way to generate licenses anyway. Autodesk stopped support of the older versions a while back and warned people at the…
I don't know if this is right place but just a WARNING for fellow freelancers. Stay away from company Creatives in the attic. I did freelancing for them and they end up owning me payment for 2 projects. They stopped answering emails and banned me from their private forum. Please spread the word i don't want anyone to get…
A true game design course has nothing to do with art. It's game theory and programming. If that sounds boring then stick with animation. If you get really good at animation there is nothing stopping you from working on game animation. Plus you'd have the option to branch out to film or whatever if need be. If you want to…
Looks much better, Angel. Though, I suggest dropping the grenade throw. It's definitely your weakest piece. Weak posing and overlap and all that stuff. edit: oh, forgot. Also, the end of your reel should end on your contact info. don't fade to black. That way when the movie stops, they still see your contact info. they…
Thank you everyone for the advice and encouragement ^^ I've decided to keep at it and aim low, it'll be incredibly difficult but with any luck I'll eventually be able to make something I can be proud of and show it off here. If I have any problems along the way I'll be sure to stop by, everyone here seems really…
Here is the high poly render. Had to fight the renderer for quite a bit - still doesn't render the material very well (normally, it should be much glossier) but at least it stopped producing just a white silhouette, in the end :). Most smaller details were added to the normal map in photoshop, so I'm afraid the high poly…
Its a really cool idea what you're doing. The one thing I think you need to push like what everyone else seems to mentioning is variations in colour, deeper variations in hue and saturation as well as more attention in getting highlights in the changes of surfaces to stop it from looking too flat. I agree with what pigart…
I'm unfamiliar with that camera, but other than EQ's suggestion, you simply might be too close. All lenses have a minimum focus distance, if you're too close you'll get blurry shots no matter what. Also, increasing your F-stop (the F number) is a decrease in aperture. Larger number = smaller aperture (hole that lets light…