Hey guys! I concepted an effect that I plan to create in Unreal Engine 4. This effect involved an abandoned platform (probably found on an isolated chasm), which has the ability to summon a dragon/dragon ability. Once activated, the platform will beat 3 times. Right before the third beat, energy will be drawn towards the…
Good Morning! I'm a student and I'm currently working in a Nuke project where I want to integrate the folowing model. I'm concerned after moddeling it that it may be quite diffcult/impossible to uv unwrap and remesh it correctly. Do you have any tips on how i should continue working on it? Should I simplify it? Thank you…
Hi guys, I've been trying to look for career events/fairs in eastern Canada, in particular, Toronto and Montreal. I've found NOTHING online, and I was wondering if anyone knew of any big career events, preferably for gaming in these two cities. Thanks in advance!
Could someone tell me, how studios in this industry, make interview for a position in their studio? Something like Character Artist, or Environment Artist? How do they pick people to work on their projects? What questions do they ask? How many interviews do they make?
Hi guys! Just finished the current realtimevfx forum challenge: "river". I used Houdini to generate terrain, river (via spline), obstacles and automatically place foam-particles to slopes (waterfall) and obstacles. Here is my thread with detailed informationThis thread contains links to two tutorials I used as main…
There's not a lot of info out there, simply because there aren't a lot of FX artists out there. A typical sized big-game team will have maybe 2 or 3 FX artists, versus the dozen or so other disciplines. Most FX work is very integrated into the engine you're working with, so anyone who uses proprietary tech is not going to…
The Fall 2019 registration period for CGMA is coming to an end in just 1 week. CGMA has been providing accessible and affordable online arts education for almost a decade. Master artists in the Art, Games, and VFX industries have been recruited by the academy to lead their 6 – 10 week courses. These artists are also…
The Spring 2019 registration period for CGMA is coming to an end in just 2 weeks. CGMA has been providing accessible and affordable online arts education for almost a decade. Master artists in the Art, Games, and VFX industries have been recruited by the academy to lead their 6 – 10 week courses. These artists are also…
Hey all, I'm back to share my latest tutorial on imbueFX.com. This is an advanced level set that covers how to generate flow maps with Maya Fluids, and how to utilize the motion vector data in your particles. I also introduce the concept of combining flow maps with detail flow maps. Take a look at the first chapter on…
I've been working on a cool retro-futuristic environment that I call Data Integrity! I tried to build my skills with environmental storytelling, real-time VFX, and using an optimization-focused pipeline with decals and a shared trim sheet/atlas. I'm having a lot of fun trying out and learning new things, so if you have any…