Ok, it gets a little bit messy here. You want your spear in the hand of the character, the spear should follow the hand, then the hand should follow the spear and eventually you want to move the spear without modifying the character at all ? I would use two bones in this case. Use a weapon bone which is part of the…
a prototype of a transform type in (with spinners) floater: the idea is that you can transform type in the current selection of your UV element the way every other tool handles it (flash, illustrator, photoshop,...). So in other words that you can also work with a coordination system like from top left to down right (like…
For the past couple days I have been trying to understand the fourier transform. One of its applications is faster convolutions and also being able to approximate the diffraction of waves through an aperture typically seen as glare on an image. The bottom shows the amplitudes after applying the fourier transform on…
Hi guys I'm having a really weird issue baking normal maps, that I've never come across before. I'm trying to bake several high poly meshes down onto their low poly counterparts, and every time I do it I get a completely blank normal map that renders almost instantly. I've checked and double checked the normals, the UV's,…
Shader Fusion is a node based shader editor for the Unity3D game engine. It allows the user to create extremely complex shaders and effects in a flowchart-like environment. Anyone who has used the Unreal Engine 3 material editor or Mayas HyperShade should be very comfortable with it. I have finally got a beta package to…
Here he is, not sure how long these pics are gonna be up for. Well, I have to say I'm quite disappointed. After the pictures of Optimus Prime and a few of the other bots surfaced last week, I wasn't overly excited however I respected that they needed to make changes blah blah blah... The robot modes were certainly less…
Yep, at the end of the day there really is just modeling and different techniques get transferred back and forth. To think of it as two separate things is a bit like segregating your tools: "These tools only work on lawn mowers, while these identical tools over here only work on cars". Sure there are probably very specific…
Thanks a lot for the feedback! Here's where I'm at with the phone. I reduced the model further and feel like it looks pretty good now. I tried to manually pack in my UV's, which took a long time and ultimately didn't feel any better than the automatic pack in 3ds max. I ended up settling for 0.001 distance between islands,…