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Normals Baking Issue

Hi guys

I'm having a really weird issue baking normal maps, that I've never come across before. I'm trying to bake several high poly meshes down onto their low poly counterparts, and every time I do it I get a completely blank normal map that renders almost instantly.

I've checked and double checked the normals, the UV's, froze transformations, deleted history, checked the models are lined up, but still I get blank maps. I've tried using both xNormal and Maya transfer maps, they both do exactly the same thing. I've tried adjusting mesh scale, ray distance etc., in xNormal, and there's no difference.

This is happening on every piece of the model, and after extensive googling I can't find any solutions to the problem. Has anyone here encountered this before, or have an idea on how to fix it?
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